Elendril Kazekage
Posts : 177 Points : 27679 Reputation : 0 Join date : 2010-01-14 Age : 28
| Subject: Karyuudo clan Sat Sep 17, 2011 7:08 am | |
| Name: Karyuudo Kekkei Genkai: Karyuudo Eye. this KKG allows the Karyuudo eye can read the world around them. It processes information gathered from the natural world such as broken twigs, shaken dew, broken branches, and all manner of other minor detail and in almost an instant presents the Hunter with a historical record of the area. Using this KKG allows for supreme tracking through the natural world, and after even a short time studying a small area, the hunter will know exactly who, when, and what passed through a certain area for the past week. This KKG is unaffected by natural conditions such as rain, hail, even snowfall will not impede the tracking abilities of this amazing clan’s KKG. Once a proper target and trail have been determined, the Asuki clan can follow the trail at full speed, without need of slowing down. The only way to avoid detection by this clan is to have a special ability that allows you to pass without a trace. Even in these cases, if the rank of the Asuki exceeds the rank of the prey, they will still somehow manage to track the prey. This KKG also gives the user of the KKG advanced accuracy. Allowing them better aim at there targets. This is something that is very helpful for them when hunting there targets since accuracy is a key thing in hunting. Since with out Accuracy The hunter will not be able to hit there target and will have a hard time getting there target. So this comes in very handy for them. Since with this advanced accuracy they are able to hit there target about 90% of the time. Which is a good percent for hunters Clan Traits: This clan specializes in stealth, tracking, and the use of poisons. They also possess a few secret tools for their hunter trade. Secret Clan Jutsu:- Spoiler:
Name: Karyuudo no Jutsu Rank: E Type: Dojutsu Element: N/A Description: This Dojutsu quickly processes a huge amount of information and provides the user with a detailed knowledge of what recently occurred in the area around them. This abilitiy can cover all the area in sight around the user for up to 50 Meter's in all directions. It takes only one post to both look around, and fully process all the information provided in that area. This technique allows the user to track on ground and through trees, and even goes far enough to leave a feint chakra footprint when tracking someone over water. Though listed as an E rank dojutsu, this ability required no chakra to use.
Name: Chakra Sense Rank: D Type: Dojutsu Element: N/A Description: This Dojutsu Let's the user see chakra. Not like the Hyuuga see chakra point's. They see a hole body in one color when this jutsu is activated. If the Person is not in a clan with a KKG or in a clan at all. There Chakra will just be plain blue. If the Person has a Bijuu there chakra will be a dark Red. And depending on there KKG is there Color Hyuuga= White Uchiha= Light Red Senju= Dark Green This is just a Example since every clan with a KKg has it's own color. And Note Every person can be told apart. Even tho there Chakra color might be the same as some one else. No one in the world has the same chakra pattern (the way there chakra connect's threw out the body ) Clan Tool's - Spoiler:
Name: Scorpion’s Claw Quantity: 1 Rank: C Appearance: This item takes the shape of a steel covering that encases the user’s right arm from elbow to wrist. It has a somewhat rounded shape, and houses inside of it a few weapons the hunter clan makes use of. There is a spring loaded senbon cannon located inside of it, while the strong steel encasement is sturdy enough to be used as a shield. There is also a spring loaded blade that will extend 18 inches out, to give the claw a cutting edge. Special Abilities/Characteristics: This weapon is several weapons in one, so functions as an exotic weapon. Senbon Cannon fires plain senbon out to a range of 35meters. These are typical senbon, but may be coated in the Karyuudo clan’s secret poisons to make them far more effective. The senbon cannon must be reset after each firing by means of a cocking lever that resets the sping in place and reloads another senbon into position. The claw has a 20 senbon capacity before it must be painstakingly reloaded. This limits it to only 20 shots per post. The concealed blade is spring-loaded and will extend into position in almost an instant. To extend or retract the blade the wearer has to clench their fist in a certain pattern, and it will spring forward. The blade counts as a C ranked Shortsword, but is an exotic weapon due to the complicated nature of wielding the blade. Of course, this blade can also be coated in the Hunter’s poison to further increase its lethality.
Poison Name: Giant Wasp Venom Rank: C Poison Description: This is a thick yellowish liquid that sticks easily to a weapon. After proper refining it makes a fantastic paralytic. Like most Asuki clan poisons, clan members do not need the Medical specialty to use natural venoms. [ Liquid State: This is a vemon and must be introduced through a piercing or slashing weapon to have any effect Poison Effect(s): [ Post 0 / Turn of Infection/Injection] Instant burning pain at the injection sight. This pain is distracting, but otherwise is just as bad as a giant wasp’s sting. [ Post 1 / Effect] No further effect [ Post 2/ Effect] The victim experiences 15% slowness to their actions as a result of the paralytic venom assaulting their nervous system [ Post 3 / Effect] Same as above, but the pain from the sting has faded away. [ Post 4 / Effect] Same as Above [ Post 5 / Effect] Victim experiences 20% slowness. [ Post 6 / Effect] Effect Ends with no lasting effects
Poison Name: Giant Scorpion Venom Rank: B Poison Description: This is a thick yellowish liquid that sticks easily to a weapon. After proper refining it makes a fantastic paralytic. Like other Asuki clan venoms, clan members do not need the Medical specialty to use natural venoms. [ Liquid State: This is a vemon and must be introduced through a piercing or slashing weapon to have any effect Poison Effect(s): [ Post 0 / Turn of Infection/Injection] Instant burning pain at the injection sight. This pain is distracting, but otherwise is just as bad as a giant scorpion’s sting. [ Post 1 / Effect] No further effect [ Post 2/ Effect] The victim experiences 20 slowness to their actions as a result of the paralytic venom assaulting their nervous system [ Post 3 / Effect] Same as above, but the pain from the sting has faded away. [ Post 4 / Effect] Same as Above [ Post 5 / Effect] Victim Experiences a 40% slowness penalty [ Post 6 / Effect] Same as above [ Post 7 / Effect] Effect ends. History: Unknown Clan Symbol: | |
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