Elendril Kazekage
Posts : 177 Points : 27679 Reputation : 0 Join date : 2010-01-14 Age : 28
| Subject: Kami Uzumaki Sun Jul 20, 2014 5:28 am | |
| [center] "<Place a quote here>"Name: Kami Uzumaki Nickname: The Chain King Age: 23 Gender: Male Village: Amegakure Village Rank: AmeKage Skill Rank: S Height: 6'2 Weight: 180 Hair color: Red Eye Color: Red Looks Image:Looks Description: Kami is a tall, muscular man with red hair and amber eyes. His red hair is kept short, ruffled, and spiked, with two strands of hair near the opposite sides of his head falling over his face, as well as distinct sideburns. He wears a black, leather jacket with a fur collar and a white V-neck underneath. He wears dark blue, denim jeans held up by a simple brown belt, with a silver chain attached from the belt to his back pocket, additionally with black shoes to top off the rest of his outfit. Kami wears other jewelry pieces with his clothes, primarily silver: a silver ring, and a star-shaped necklace. He also has a piercing in his left ear Personality Description:Straight to the point: Kami is not one who likes to beat around the bush and do a lot of small talking. As he prefers to go straight to the point and not beat around the bush. Meaning that if Kami has a question he will straight up ask regardless of what it is. And if he wants to fight you he is not going to start if off with small talk he is going to straight up make sure that you know he means business and come at you will everything that he has. Kami also hates those that do not just get straight to the point with their intentions or questions. If you want to kill Kami then go straight ahead and do it to his face. As he will respect you way more if you do it that way then try and do a whole bunch of sneaky things to get to him. Protective: Kami is a kage that is very over protective over his village and because of his straight to the point attitude he tends to do over act and sometimes do the wrong choice of actions. As if you seem like a threat to Kami he will straight up attack you and not waste anytime asking you questions. Getting Kami into a lot of trouble with other ninja as well as villages that try and ally with him. Since if one just runs up in his village he is going to deal with him the only way he knows how to. And that is by going straight at their heads with brute force. Go getter: Kami is a go getter, one that prefers to do things himself. So he would rather himself be the first one out on the battle field then one of his other ninja. As he loves the rush that he gets from putting his life on the line. And so Kami is one that goes head on to the most dangerous of situations regardless if he thinks he can win or not. He is going to go out and face whatever challenge is standing in his way. And no matter the obstacle Kami is going to give it everything he has to make sure that he ends up getting what he wants in the end. Some even say Kami wont give stop till he dies or reaching what he is after. Crazy: Kami is a crazy bastard and is very willing to try some of the most crazy strategies to win. Some say it’s because he is mad or that he just enjoys the feel of pain. But Kami is the type of person that will throw himself at targets and take the full fledge pain of attacks and keep on going as though it never happened at all. Even the site of blood gets Kami’s blood rushing making him want to go all out in combat against whoever he is facing. And if a plan involves someone to put themselves in a highly dangerous position Kami will be the first one to volunteer for the job. Likes:Dislikes:Catch Phrases: "Im not crazy or mad, im just Insane" Nindo: No quitter go get her Element Affinity: Water Sub Element Affinity: Lightning/Wind Combat Specialties:
- Ninjutsu – Mastery
- Fuinjutsu – Mastery
- Genjutsu – Adept
Weapons:
- Kunai - 15
- Shuriken - 15
- Explosive Tag's - 15
Jutsus:- Jutsu:
- Clan Jutsu:
Name: Chakra Chains Rank: B Type: Ninjutsu Element: - Range: 15 M Duration: 1 Post/3 Post if Restrained Hand Seals/Charge up: Description: This technique molds the user's chakra into chains which emerge from their back. After materializing, they burrow into the ground before erupting out of it in a criss-cross fashion multiple times over the target, restraining them as they are held to the ground.
Name: Chakra Chains Barrier Rank: S Type: Barrier-Ninjutsu Element: - Range: 30 M Duration: 3 Posts/Maintable Hand Seals/Charge up: - Description: This technique molds the user's chakra into chains which emerge from their back. After burrowing into the ground, the chakra chains erect a barrier of the highest caliber which prevent anyone or thing from neither entering nor leaving the perimeter defined by the chains.
- Water:
Name:Suiton: Dai Bakusui Shōha - Water Release: Great Exploding Water Colliding Wave Rank:S Type:Nin Element:Water Range:40m Duration: Maintainable Hand Seals/Charge up:Ram Description:This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original. With this, Kisame can use his Water Prison Shark Dance Technique.
Name:Suiton: Daikōdan no Jutsu - Water Release: Great Shark Bullet Technique Rank:S Type:Nin Element:Water Range:35m Duration: 1post Hand Seals/Charge up:Clap → Snake → Technique Specific Seal Description:The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
Name:Suiton: Daibakufu no Jutsu - Water Release: Great Waterfall Technique Rank:A Type:Nin Element:Water Range: 25m Duration: 1post Hand Seals/Charge up:Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird Description:This technique extends water over a large scale, surges and rises up to several dozens of metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Name:Suiton: Daibakufu no Jutsu - Water Release: Great Waterfall Technique Rank:A Type:Nin Element:Water Range: 25m Duration: 1post Hand Seals/Charge up:Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird Description:This technique extends water over a large scale, surges and rises up to several dozens of metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Name:Sensatsu Suishō - Thousand Flying Water Needles of Death Rank:B Type:Nin Element:Water Range:10m Duration: 1post Hand Seals/Charge up: Technique specific hand seals. Description:Using this technique, Haku gathers some water from the air and surrounding environment into one thousand long needles. He then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. Haku is able to perform this jutsu with one-handed seals, allowing him to pin an opponent's arm and attack while they cannot use any techniques themselves.
Name:Suiton: Bakusui Shōha - Water Release: Exploding Water Colliding Wave Rank:B Type:Nin Element:Water Range:All ranges (Area effect) Duration: 1post Hand Seals/Charge up:Snake Description:The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with Kisame's enormous chakra, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.
In the anime, Nagato seemingly used this through the Deva Path by punching the ground causing water to gush out of the ground instead of spitting it out of his mouth.
Name:Suiton: Goshokuzame - Water Release: Five Feeding Sharks Rank:B Type:Nin Element:Water Range:All Ranges Duration: 1post Hand Seals/Charge up:Put both hand palms together then slam one hand on the water's surface Description:The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In the anime, these sharks can regenerate from surrounding water, making them difficult to destroy.
Name:Suiton: Daibakuryū - Water Release: Great Waterfall Flow Rank:B Type:Nin Element:Water Range:20m Duration: 1post Hand Seals/Charge up:Boar → Dog → Bird → Monkey → Ram Description:By mixing a source of water with chakra, the user can create a whirlpool of differentiating sizes in order to drown their opponent.
Name:Mizu Kawarimi - Water Replacement Rank:C Type:Nin Element:Water Range:Self Duration: 1Post Cooldown: 8post Description: When the user is hit by an attack this technique will transform the user into water to avoid taking direct damage from any physical attacks. However, this technique seems to require some time before the user can return to a solid form.
Name:Mizu Tatsumaki - Tornado of Water Rank:C Type:Nin Element:Water Range:15m Duration: 1post Hand Seals/Charge up:Ram → Horse → Bird Description:This is a technique that utilises water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Name:Mizu Bunshin no Jutsu - Water Clone Rank:C Type:Nin Element:Water Range:25m Duration: Maintainable Hand Seals/Charge up:Tiger Description:The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power.[2] Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Name:Suirō no Jutsu - Water Prison Technique Rank:C Type:Nin Element:Water Range:Arms reach. Duration: Maintainable Hand Seals/Charge up:Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out or Snake → Ox → Clap Hands Description:This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps.
Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Neji Hyūga was able to use his ability to release chakra from all of his tenketsu simultaneously to disrupt the flow of chakra and break the prison.
Name:Suiton: Teppōdama - Water Release: Gunshot Rank:C Type:Nin Element:Water Range:All Ranges Duration: 1post Hand Seals/Charge up:Tiger Description:The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.
Name:Suiton: Mizuame Nabara - Water Release: Starch Syrup Capturing Field Rank:C Type:Nin Element:Water Range:15m Duration: Area Effect Hand Seals/Charge up:Ram → Tiger Description:The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
Name:Suiton: Mizurappa - Water Release: Wild Water Wave Rank:C Type:Nin Element:Water Range:15m Duration: 1post Hand Seals/Charge up:Dragon → Tiger → Hare Description:Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases.
Name:Suiton: Kokuu no Jutsu - Water Release: Black Rain Technique Rank:D Type:Nin Element:Water Range:15m (Moveable) Duration: Maintainable Hand Seals/Charge up:Ram → Snake → Tiger Description:This technique creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil. This technique was first used to burn down Idate Morino's boat, after it was lit with fire.
- Lightning:
Name: Lightning Release: False Darkness Rank: B Type: Ninjutsu Element: Lightning Range: All Duration: 1 Post Hand Seals/Charge up: Snake Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser.
Name: Lightning Illusion Flash of Lightning Pillar Rank: B Type: Genjutsu Element: Lightning Range: All Duration: 1 Post Hand Seals/Charge up: Ram → Horse → Snake → Tiger Description: This genjutsu blinds the enemy with an extremely bright light that appears to emanate from the user's body. A secondary genjutsu can then be used within this genjutsu as seen when C used this technique against Taka, he made Jūgo see the Fourth Raikage and Darui smashing Sasuke into the ground.
Name: Lightning Beast Running Technique Rank: B Type: Ninjutsu Element: Lightning Range: All Duration: 1 Post Hand Seals/Charge up: 1 Post Charge (Unless the user has pre-existing lightning in throughout their body) Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack.
Name: Lightning Release: Lightning Rod Rank: C Type: Ninjutsu Element: Lightning Range: Short Duration: 1 Post Hand Seals/Charge up: None Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which travels through their body into the body of the opponent.
Name: Lightning Release: Wave of Inspiration Rank: C Type: Ninjutsu Element: Lightning Range: Mid Duration: 1 Post Hand Seals/Charge up: Rabbit → Dog → Boar → Ram → Rat Description: The user generates a large amount of lightning from their hands, which can also be passed through conductive materials to improve the electrical power of the technique, to attack foes.
Name: Telegram Flash Rank: C Type: Ninjutsu Element: Lightning Range: Short to Mid Duration: 1 Post Hand Seals/Charge up: Rabbit → Rat → Horse → Ram Description:The user slams their hand onto the ground and cause lightning to spread from the hand to underneath the opponent.
- Genjutsu:
Name: Temple of Nirvana Technique Rank: A-rank Type: Genjutsu Used For: Supplementary Element: None Range: 50m Duration: Until Broken Hand Seals/Charge up: Tiger Description: It is a powerful genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it. However, an experienced shinobi will be able to dispel the genjutsu before it takes effect.
Name: Demonic Illusion: Descending Hell Technique Rank: B-rank Type: Genjutsu Used For: Supplementary Element: None Range: 15m Duration: 1 Post Hand Seals/Charge up: Boar → Dog → Bird → Monkey → Ram Description: This technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The targets involved in the illusion literally feel the ball's hot temperature getting closer.
Name: Demonic Illusion: Double False Surroundings Technique Rank: B-rank Type: Genjutsu Used For: Supplementary Element: None Range: Travel | Battle Thread Duration: Until Broken Hand Seals/Charge up: None Description: This technique places another illusion within another illusion created by the user. When the target dispels the first illusion, they will not realize that a second is in place.
Name: Demonic Illusion: Hell Viewing Technique Rank: D-rank Type: Genjutsu Used For: Supplementary Element: None Range: 10m Duration: Until Broken Hand Seals/Charge up: Snake → Rat Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
Name: Mist Servant Technique Rank: D-rank Type: Genjutsu Used For: Supplementary Element: None Range: 20m Duration: Until Broken Hand Seals/Charge up: None Description: This genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and corner the enemy. Their movements are slow, but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply, the victim will eventually be worn down.
- Fuuinjutsu:
N/A
Chakra Pool:310 Relationships:
- Bestfriend -
- Partner -
- Rival -
Ninja Squad:Squad Name: Sensei: Team Member 1 - Team Member 2 – History:Birth:Genin:Chūnin:Special Jōnin:Jōnin: | |
|